If the lead quarry moved farther than he did, subtract his move distance from the lead quarrys and move his figure back by this amount. If he moved farther than the lead quarry, subtract the lead quarrys move from his and move his figure forward by that amount. If they are the same, the distance between them remains the same, so his figure doesnt move. ![]() ![]() On each participants turn, compare the distance he moved to that of the lead quarry. May change from round to round as creatures pass each other. The lead character is assigned the highest initiative, followed by the others in order of their distance behind him. If their locations arent pre-determined based on the encounter, you can randomly set the distance from the lead pursuer to the closest quarry at the speed factor of the fastest creature 5x(1d6) feet. Place the lead quarry first, then place the others at the appropriate distance behind him. Most characters use the Dash action and move a distance equal to twice their move rate. To get up from prone you subtract the distance represented by half your move rate from your total move distance.Ĭharacters that pause to take an action, other than Dash, move a distance equal to their move rate. ![]() Bomb Dmg 5E By sepmodesmo1980 Follow | Public
0 Comments
Leave a Reply. |